Every year brings its own challenges, satisfactions and disappointments. Twelve months is a long time, but never enough for our hunger for play.

From Splendor to Great Western Trail, from Zombicide 2nd Edition to Frostpunk, from Calico to Carnegie, this year we really didn’t stop for a moment. Our computers have nearly melted down, our lasers have hit harder than Stormtrooper weapons, our organizers have circled around the world more than Starlink satellites.

But we cannot rest, because chaos is an ugly beast: as soon as you think you have tamed, it comes back out of its cage and starts causing damage again. And it wiil cause much trouble again this year; we know it.

We have already locked on our targets; our engines are turned on towards new horizons. Many more games will arrive, many other challenges await us. Last year we faced our personal Tarrasque, it was called none other than… Frosthaven. We opened it, prepared it, set it up, and observed with the same fear that a child has of his grandfather’s closet at night. But then we grabbed our neuron rifles, we studied it, we found all its chaotic points. And we hit. And again, and again, until it fell with a dazzling explosion of Order.

We had fun creating our organizer for Cascadia, a little gem made of “tree” containers. We feared the atomic power of Nucleum, but we locked it in our boxy reactor, and now it is bombproof. We have organized Wingspan with all its expansions; now all its squawking creatures are very comfortable in our aviary.

And since we are constantly evolving, we tried our hand at Darwin’s Journey, creating both an organizer for its Kickstarter version and an organizer for the Retail version: now the Beagle will sail calm seas, rest assured.

Since organizers aren’t enough for us, we tried our hand at The Ark and its mechanisms: a dice tower that becomes a sealed dice holder in a single gesture. It took some engineering, trigonometry and many, many prototypes, but in the end, we succeeded in our invention.

For some, May is the month of flowers, but for us it is about “Modena Play” Games Fair. With each passing year the audience of those who, like you, appreciate our work, grows, and believe us when we tell you that the real petrol, hydrogen or electricity that drives our work forward is you. Seeing you at the fair with your compliments and suggestions; Meeting you, the hard and pure players; the feeling of listening to your passion fuels ours and vice versa, in a loop that would be the envy of any chain reaction.

Our passion is what justifies and amplifies the sleepless nights designing, arms and head aching after days at the fair, the effort of loading and unloading vans, the assembling and dismantling. Passion which it could be also sensed not only at the fair, but also while surfing through our website reading our blog, on our Facebook page or while watching our stories on Instagram. Or even while you recognize our setuppers in a review.

But above all, when you open the box of a game and, after a few minutes of setup, you start managing, fighting, optimizing, placing workers.

So, when it will become normal to put one of our boxes on the table instead of emptying yet another ziplock, when our wood will fill your boxes, or when the gesture of looking for “The Dicetroyers” after purchasing a game will be like looking for the keys to open your doorstep, then, and only then, we will be able to claim that we have done our job properly.

Happy New Year from Paolo, Giorgio, Francesco and the two (yes, we cloned ourselves) Alessandro.

Happy New Year from the team The Dicetroyers. But now shut up, and Setup!

Discover also the other games in our catalog and contact us for any request or question!