Many titles in the world of board games are based on famous cities for various reasons: from Le Havre, famous for its port which Uwe Rosenberg built one of the best resource management games to date inspired by, to Messina, which in 1347 inaugurated the years of the Black Death which Vladimir Suchy takes up again in terms of worker placement, to Istanbul, which Rudiger Dorn sends us in as merchants accompanied by a large crowd of assistants in the Grand Bazaar to sell and buy a bit of everything.
However, there is a city that few perhaps knew before the board game that bears its namenamely Carcassonne.
Certainly, known to history enthusiasts and perhaps less so to the general public, this pearl town of the French Languedoc has been preserved to this day in its ancient splendor with its walls and castles. Similar to fortress cities like Volterra, it is one of the largest towns in the world that has changed nothing, or almost nothing, of its medieval architecture.
With these premises, it’s pretty clear that we are talking about Carcassonne, published by Hans Im Gluck: it is one of those titles that, more than 20 years after its first edition, have not lost even an ounce of luster, remaining firmly in excellent position in all the rankings of the gaming world, and well anchored in the memory of any avid gamer.
We have all been through this game which marked, together with other masterpieces such as Puerto Rico and The Castles of Burgundy, a watershed between the “ancient” game (Risiko, Monopoly, etc.) and the “modern” game in its Euro declination.
With our army of meeples which, with their peculiar shape, have become the logo of countless reviewers and publishing houses, our task will be to build a city, until the available tiles run out. The extraordinarily simple yet profound mechanics, on which this game is based, lies in the fact that, depending on where one of our meeples is placed, it will take on a different role (thief if on a road, knight if in a castle, monk if in a monastery… and so on). Naturally, whoever scores the most points, which will be determined by the importance of the roles of the meeples that we have placed, wins: a thief will need a rather long road, a monk from a monastery surrounded by as many tiles as possible, and so on.
A simple, short and profound game, in which a real subculture was born, with a huge following from the public and international tournaments.
To enjoy such an essential title, you might need only a box and the desire to play, but we at The Dicetroyers thought we would pay homage to this wonderful game in our own way; with our tile dispenser for Carcassonne. Having a castle complete with a 3D lifting grate during a game is a joy for the eyes, but not only that: the tiles will be drawn from the bottom like poker chips, and you will no longer have piles and piles scattered around. This accessory holds all the tiles of the base game, but by placing multiple “castles” side by side you can play all the expansions and versions that Carcassonne has to offer so far.
Perché se si tratta di giocare da veri professionisti a uno dei più bei titoli del panorama ludico moderno, noi ci siamo, sempre.
Because if it’s about playing one of the most beautiful titles on the modern gaming scene like true professionals, we’re always there.
Discover also the other games in our catalog and contact us for any request or question!

