One of the aspects that has always fascinated me about board games is how rules can transform more or less decorated pieces of cardboard, wood or plastic into an unforgettable experience. The wonder of opening a game box for the first time it gives way to the fateful question “and… what’s the purpose of this piece?”: once you read the rules, everything finally becomes clear.
Giving a meaning and a purpose to what surrounds us is perhaps one of the innate instincts of our species, and the exercise of unboxing and reading the rules for the first time is a clear demonstration of this. But what happens when you can literally do whatever you want in a game?
For some years now, the word Sandbox has been associated with the philosophy of “do whatever you want,” and the comparison with the sandbox that accompanies countless playgrounds is more than ever appropriate: from small grains of silica, children and adults create whatever they want.
Western Legends was born with this idea, using one of the settings in which it is most appropriate: the Far West. Players interpret the great legends of the Far West, from Billy The Kid to Calamity Jane, creating their own story starting from few rules.
The possibilities are endless: you can decide to follow the law, arresting bandits and defending the city, or choosing the “outlaw way”, robbing banks, stealing livestock or engaging in duels with other players. The heart of the game is freedom of action: each game is different thanks to individual choices, interactions between players and the numerous activities available.
Gold nuggets, trains to rob, saloons to find pleasant company in: whatever you can think of to do in the Wild West, in this game you can do it.
Of course, you can win or lose, but this is a game that rewards experience more than score: in glory or pain, the important thing is to take home tidbits to remember, and to tell about. In some ways it reminds me of Nemesis: there were games lost badly by some, or by all, but that created always unique anecdotes to pass down to posterity.
However, we are back to the usual problem with the organization: after half of the space of the game box will be occupied by the bulky structure of the Emporium, we will have to juggle between infinite decks of cards, miniatures, tokens and so on and so forth, especially if we add Ante Up or Blood Money, the two most substantial expansions of the saga.
The West may be wild, but someone to tidy up is always needed. We at The Dicetroyers are ready to give you the best possible experience with our Western Legends organizer, with slots for the Ante Up and Blood Money expansions and other mini expansions. In the Ante Up box, only the various cardboard stands will remain, while in the base game box, all the card decks, tokens, miniatures and other components will be well organized and ready for this Sandbox adventure.
Whether your destiny is to be an outlaw, a bandit, a smuggler or a gambler, live the adventure of Western Legends well organized cause we have your back.
Discover also the other games in our catalog and contact us for any request or question!