The other day, while I was dozing off on the sofa, I asked myself: what will the most popular settings of video games and board games have in common? What is the invisible thread that connects fantasy, the Middle Ages, science fiction, steampunk and Lovecraftian landscapes?

The answer came sometime later like lightning. And it was really, incredibly simple. And obvious. The love of knowledge.

The geek panorama insatiably feeds on notions; makes them its own, and sometimes reinvents them with unexpected twists. On the other hand, fantasy refers to history, mainly medieval, the science fiction reinvents physics and astronomy, the steampunk genre takes computer notions with full hands to reinvent amazing dystopias, Lovecraft delves into the subconscious so well explored by Jung, Freud and their psychological associates. Therefore the passion for the board game could be a way to get back to school, without teachers or anxiety about grades (but perhaps getting more points is like getting a good grade …), to learn today what a Pulsar is, to learn tomorrow that Hallertau is the hoppiest region in the world and the day after tomorrow what a Provost (Caylus docet…) is. And putting yourself in four around a table with piled up games is like being in class with your classmates, in front of the merciless professor who, using resource optimization, worker placement and bonuses/malus, rewards or punishes you, but in the end making you learn something new.

Perhaps this is why the review of science, as it was truly written to us hardcore and amateurs gamers, makes you drool. For example, a game named Newton is published; it has an apple on the cover, and it’s immediately love.

Simone Luciani, our very Italian poet of German games, probably knows this well. Yesterday with the most famous physicist of all time, today with whoever invented genetics 100 years before the discovery of DNA. And, if he gives me so much, maybe tomorrow he will go and disturb other sacred monsters like Enrico Fermi?

The Beagle, the Galapagos, notebooks full of notes, exotic species and samples to be sent to Great Britain. Reliving Darwin’s journey has never been so playful, so “German-style” and so much fun.

Darwin’s Journey is yet another masterpiece by Luciani who, after pearls like Barrage or Golem, makes a comeback with an innovative placement of workers… Specialized! Yes, because it is one thing to have a crew heading for the Pacific, quite another one to have one of the most brilliant scientists of the modern era on deck dispensing advice. And so, our workers, enlightened by Darwin’s wisdom, will become expert navigators, explorers or cultured scribblers, in the epic journey that delivered The Origin of Species to humanity.

Certainly, there is no shortage of components for this journey: meeples, tokens of all kinds, cards, sealing wax, lenses, premium and non-premium pieces, the Fireland expansion and other mini expansions fill the game box up to It’s the brink, especially for those who went All In on this game’s successful Kickstarter campaign.

And of course, we at The Dicetroyers couldn’t help but create our own organizer for the Collector’s Edition of Darwin’s Journey: the base game and all the expansions of the kickstarter campaign, including premium components and add-ons, will fit in the game box. Everything will be well organized and ready to go, in any configuration you want. Our organizer is also compatible with the retail version of the base game and the expansion.

And here you are properly served for departure. To play at its best, and in the most advanced way possible. Those who adapt survive, those who are well organized play well.

Discover also the other games in our catalog and contact us for any request or question!