It’s a long way to Mecatol Rex, baby! Twilight Imperium is a name that resonates like a titan in the world of board games; sometimes it has been judged as an absolute masterpiece, other times as a warning to board game slackers: “Go and watch at least a tutorial, otherwise let’s play Twilight Imperium next time”.

There are games that require commitment, dedication and a lot, a lot of time. Twilight Imperium is the theological summa of this type of game. There are stories of games that lasted an entire day and of battles to the death faced by real Twilighters, to gather at least three or four other challengers, lock them in a room, and not let them out until the throne of Mecatol Rex has a soft (or hard, or ghostly, or vegetal…) bottom resting on it.

And then, thinking about it, Twilight Imperium is not a game, it’s an experience: once you become aware of the duration, the difficulty and the commitment required to each player, you set off not for a game, but for a galactic adventure, and although it can instill fear by looking at it, in the end the commitment always pays off.

Yes, because when you have to choose between 17 factions (24 with the Prophecy of Kings expansion) with which you will travel around the galaxy and when, once the challenge has begun, you have to choose with who to sympathize, whose home world to destroy and which choices to make to grab that throne at the center of the galaxy, you are actually weaving the threads of your destiny, and it is neither simple nor short, like all destinies that are fulfilled, after all.

And if you are, or even if you are not, true Twilighters, you will know almost for sure that in a box that could easily be mistaken, if it were not for the splendid illustrations, for a moving package, there is truly an entire galaxy hidden. Among myriads of decks of cards, tokens, miniatures of a splendid and adamant hard plastic, dice and so on and so forth, the unboxing of such a heavyweight cannot fail to make the eyes of even the most cynical minimalist shine.

And If we also add that each race has its own story perfectly immersed in a galactic macroworld and its own card with unique abilities that almost make you want to take on its appearance with makeup and cosplay while you play it, the jujube broth is served.

However, at a certain point you begin to divide and set pieces ready on the table. And here comes the real drama of this game: the organization. Yes, because those ten compartments of the thermoformed game do not in any way do justice to the need for galactic order.

Of course, we at The Dicetroyers couldn’t leave this disgrace unpunished, and so here we are, with the definitive organizer for Twilight Imperium with the Prophecy of Kings expansion.

24 boxes, one for each faction; card holders with dedicated slots and boxes for each color; two resource holders; token holder and map tile container, to house all the basic game components and expansion in a single box. And since that’s not enough, we also included a dice tower, to fight properly.

The galactic dish is served and well organized, Mecatol Rex awaits. En Garde!

Discover also the other games in our catalog and contact us for any request or question!