Let’s start with a cornerstone: nerd culture has never been limited to a single field or application. In fact, instead of talking of culture, i would suggest the definition of nerdy philosophy in a way that, reduced to a minimum, could be associated well with the words curiosity, hunger, interest, study and even a little… compulsion.
This mix of adjectives has led us over time to incredible journeys in parallel universes, homologous but very different. On one of these, like the world of videogames, books, board games or movies, we lingered for some time and then migrated or just fleetingly explored the others. We know well that the true nerd can NEVER find himself totally unprepared on a field that is even remotely associated with what he is really passionate about, and this, inevitably, leads to a cultural melting (or nerding …) pot that makes the geek the center of all the “ask him” for the most disparate topics.
The natural consequence of this mixture of knowledge is that those who create playful products cross their paths with other way of communication, or games: from movies to book, to videogame, to board game, to game book… and so on.
Usually, these hybrids are unwelcomed to true fans, but this bad faith is often misplaced, especially in recent times: publishers know well that transforming a movie or video game into a board game can’t be anymore a mere graphic transposition. Of course, there are always negative exceptions, but the awareness of those who go to take inspiration from sacred monsters such as Star Wars or The Lord of the Rings by creating board games is increasing, and more and more often we see authentic playful masterpieces that come from authentic library, or sofa, masterpieces.
Just think about Star Wars: Rebellion, one of the games that was acclaimed by critics as the best board game for 2 players. Battles to the death between the Empire and the Rebel Alliance are just the icing on the cake of a game with truly superfine mechanics, which leaves the outcome of the game uncertain until the last round.
Or The Lord of the Rings: Journeys in Middle-earth, in which Fantasy Flight has managed to recreate the world of Tolkien on a table and an app through truly compelling campaigns. One of the best collaborative games ever.
Then there are the “disguised” transpositions, such as Nemesis, in which the theme of the movie Alien is present in every smallest detail: the feeling of danger before the invasion of the xenon space ship is something that transcends the mere board game. One of the most immersive Awaken Realms masterpieces ever.
Of course, not all that glitters is gold: there are truly infinite declinations of various famous sagas, books and movies, not successful at all. Will countless kickstarters, such as The Witcher, be able to live up to the cumbersome legacy they have decided to accept, for example? Hardcore players will judge!
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